vaBelow I have portrayed exhaustively the entirety of the UNSC, pledge, and Promethean weapons, including when and how to utilize these weapons. For the pledge and Promethean weapons, I have additionally given the best systems to conquer adversaries with these weapons. The x/y after each weapon name alludes to the ammunition per magazine/most extreme additional ammunition. Notice that the techniques are expected for use against AI in Spartan Ops and Campaign. These systems don’t really apply when playing against human players in War Games.
“Headshot weapons” are a gathering of weapons with special properties. A solitary headshot to an unshielded foe from a headshot weapon bargains limitless harm, permitting you to effortlessly kill any position of foe on any troublesomely. Headshot weapons are the most exact weapons in Halo 4 and they all have scopes. This permits you to take out foes from a good ways, which is typically the most secure strategy on higher hardships. You can likewise go through headshot weapons close, including against protected adversaries. Eliminate the foes safeguards (ideally with a cheated plasma gun), and you then, at that point can complete them with a solitary headshot from a headshot weapon.
Attack rifle – 32/128: The attack rifle is the most precise completely programmed weapon in Halo 4. In addition to the fact that it is precise, it has extremely low backlash, so you can fire a whole magazine on the double and still hold exactness. At the point when you don’t have more grounded weapons, (for example, the incinerator gun or SAW), you can utilize the attack rifle to kill Promethean knights. Sooner rather than later, use either projectiles or an auto guard in blend with your attack rifle to all the more effectively kill knights.
Fight rifle – 36/108: The fight rifle is an exact headshot weapon with a 2x degree. It discharge a 3-shot-burst each time you pull the trigger. These 3 shots travel in a tight spread, expanding the region that you hit and permitting you to get a headshot regardless of whether your point is a bit off. Since it shoot 3 shots, the fight rifle is one of the greatest harming headshot weapons, so it is perhaps the best weapon for battling Promethean watchers. Since watchers don’t have heads, you should kill them with rehashed body shots, so the higher harm of the fight rifle permits you to kill them in less shots. The disadvantage to the fight rifle is that it burns-through ammunition rapidly.
DMR – 14/42: The DMR is an extraordinarily 300 win mag ammo for sale precise self-loader headshot weapon with a 3x extension. It has basically no backlash and is similarly just about as precise as any of the expert sharpshooter rifles. Accordingly, the DMR is incredible for taking out adversaries from a good ways. Utilizing the DMR, you can without much of a stretch kill light infantry from so distant that they can’t bring fire back. There DMR is additionally extremely viable very close on the off chance that you don’t utilize the degree.
Magnum – 8/32: The magnum is an auxiliary headshot weapon with a 2x degree. While it discharge just a single shot for every trigger force, the magnum has a unimaginably high shoot rate. Nonetheless, I recommend that you rather shoot gradually and cautiously to moderate ammunition and all the more effectively get headshots. The magnum isn’t just about as exact as the other headshot weapons, so you should draw nearer to your objective when utilizing it.
Railgun – 1/5: The railgun is an energize weapon like the UNSC Spartan laser. It bargains less harm than the Spartan laser, however it sets aside not exactly a large portion of the effort to energize. The railgun doesn’t deliver a focusing on laser (in contrast to the Spartan laser), so foe AI don’t have a clue when you are energizing a shot. However railgun adjusts don’t travel immediately, they travel rapidly and home somewhat on infantry, so it is not difficult to utilize the railgun at close or medium reach. A solitary fired from a railgun can eliminate the safeguards of any knight, permitting you to complete them with a headshot. This mix permits you to rapidly kill knights from a good ways and very close, so it is one of my number one strategies.
Rocket launcher – 2/8: The rocket launcher, as suggested by its name, fires amazing, dangerous rockets. These rockets travel somewhat rapidly and precisely, so you can effectively utilize the rocket launcher from a reasonable distance. It bargains sufficient harm to kill a knight or a first class in a solitary shot, however you infrequently approach the it during the mission. As a rule, you should fire the rocket launcher at the feet of your foes so they can’t evade it. The rocket launcher has a 2x extension and it can lock onto adversary airplane.